VMU Developement
  .lcd File Format  
  Here is the format of the .lcd file created by Dream Animator. This info is just educated guesses but it is how DC Animator uses the file.

NOTE: All multi-byte numbers are stored in little-endian byte-order.

 
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Header (16 bytes)
Bytes Description Value
4 signature identifing as .lcd file 'LCDi'
2 version number 1 (for Dream Animator 0.5)
2 horizontal resolution 48 (decimal)
2 veritcal resolution 32 (decimal)
2 bit depth 1
1 reserved? 0
1 repeat count 0-254, 255 is forever (decimal)
2 frame count number of animation frames
Frame Info (4 bytes X frame count[from Header] bytes)
Bytes Description Value
1 reserved? 0
1 delay time to delay (in 1/12ths of a second for DC Animator)
1 reserved? 0
1 reserved? 0
Frame Data (1536[48x32] bytes X frame count[from Header] bytes)
Bytes Description Value
1 each pixel 0x08(hex) is on, 0 is off
Copyright (40 bytes)
Bytes Description Value
40 copyright 'Dream Animator ver.0.50 (C)1999 F.Sahara' (for Dream Animator 0.5)